Visualize your product as early as possible, saving hundreds of hours!
As a former game dev, I am able to communicate with your game designers, to ensure the art represents the core mechanics & hook as best as possible.
Shaders, VFX, pipeline tools, post FX, down to entire art systems coded into your engine of choice.
From rigging to keyframe animation, bring your characters to life!
This includes multi-limbed creatures nobody else wants to take on :P
From concept to final ingame models. Covering humanoids to exotic creatures, both stylized & realistic.
All characters are created with rigging in mind, to your specific game requirements.
Vehicles, Weapons & Props, add more bang to your project!
Starting from rough layouts based on your gameplay, and iterating them
to detailed finals. This naturally includes any 2d assets needed.
Designs for your key characters, npcs or enemies. Also offering design sheets for preliminary variants or factions.
Marketing game box cover art, journal & book covers. My goals are to
differentiate your product from others & communicate the hook.
With commercial experience in all aspects of game dev, there’s a big chunk
of work that doesn’t fit here. Feel free to contact me and ask!