Captivating Souls

With over a decade of industry experience as a Character Designer & Modeler, I take pride in providing high-quality characters that bring stories to life. I have produced a high variety of characters, from humanoids to exotic creatures, in numerous different styles.
My specialty is designing unique characters, while my rich expertise as a rigger ensures highly deformable characters.

My Process

I always start by identifying the client's requirements, game visual fidelity & Art Direction.
For concept art, the initial stage is establishing a visual direction via refs/moodboard/thumbs/roughs. If detailed variants are needed, they will naturally come at the end.

For 3d modeling, I usually make a blockout model to ensure the shape feels good, before doing a highpoly pass (if applicable). I then proceed to lowpoly, while starting deformation tests to ensure a good riggable character. Texturing comes at the very end.

Features

  • Humanoids & Creatures
  • Sci-fi / Fantasy / Modern
  • Realistic / Stylized
  • Concept
  • Highpoly > Lowpoly
  • Texturing
  • Rig Friendly Models
  • Built to your game's FOV

Related Work

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